š® Game Designer with 2 years of experience working on Wanderer: The Fragments of Fate, a story-driven VR time travel adventure game developed by Mighty Eyes. I bring a unique mix of creative and analytical thinking to game development, with a strong foundation in 3D, Environment, and Material Art.
š My academic background includes a Graduate Diploma in Creative Technologies and a Bachelor of Commerce in Accounting and Commercial Law. This blend reflects my passion for both creative design and structured problem-solving skills that I aim to bring together as I work toward my long-term goal of becoming a Creative Director.
āļø Iām passionate about building efficient and effective workflows, especially in team-based environments where collaboration and shared learning are key to success. While I enjoy solving technical challenges independently, I thrive when working alongside others while sharing ideas, knowledge, and feedback to deliver immersive, engaging experiences.
While working on "Wanderer: The Fragments of Fate", a virtual reality time-travel adventure title, as a Game Designer / Level Artist, my responsibilities included:
-Designed and developed engaging levels and gameplay systems to enhance player immersion and storytelling in a VR environment.
-Implemented GPU optimisation processes to ensure smooth rendering and high frame rates across VR platforms.
-Contributed to mobile porting efforts, adapting gameplay mechanics and assets for optimal performance on mobile VR devices.
-Participated in quality assurance (QA) testing, identifying and resolving gameplay bugs and performance issues to improve the overall player experience.
-Collaborated closely with cross-disciplinary teams to iterate on design, art, and technical solutions throughout the development cycle.