Greggory Fisher
Greggory Fisher
Game Designer | 3D, Environment, and Material Artist
Auckland, New Zealand

Summary

šŸŽ® Game Designer with 2 years of experience working on Wanderer: The Fragments of Fate, a story-driven VR time travel adventure game developed by Mighty Eyes. I bring a unique mix of creative and analytical thinking to game development, with a strong foundation in 3D, Environment, and Material Art.

šŸ“š My academic background includes a Graduate Diploma in Creative Technologies and a Bachelor of Commerce in Accounting and Commercial Law. This blend reflects my passion for both creative design and structured problem-solving skills that I aim to bring together as I work toward my long-term goal of becoming a Creative Director.

āš™ļø I’m passionate about building efficient and effective workflows, especially in team-based environments where collaboration and shared learning are key to success. While I enjoy solving technical challenges independently, I thrive when working alongside others while sharing ideas, knowledge, and feedback to deliver immersive, engaging experiences.

Skills

Game Design3D ModellingEnvironment DesignQuality AssuranceMaterial Art

Software proficiency

After Effects
After Effects
InDesign
InDesign
Maya
Maya
Photoshop
Photoshop
Premiere
Premiere
SpeedTree
SpeedTree
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
Substance 3D Sampler
Substance 3D Sampler
Unity
Unity
Unreal Engine
Unreal Engine
ZBrush
ZBrush

Experience

  • Lead Game Designer / Level Artist at Mighty Eyes
    Auckland, NZ
    November 2024 - Present

    While working on "Wanderer: The Fragments of Fate", a virtual reality time-travel adventure title, as a Game Designer / Level Artist, my responsibilities included:

    -Designed and developed engaging levels and gameplay systems to enhance player immersion and storytelling in a VR environment.

    -Implemented GPU optimisation processes to ensure smooth rendering and high frame rates across VR platforms.

    -Contributed to mobile porting efforts, adapting gameplay mechanics and assets for optimal performance on mobile VR devices.

    -Participated in quality assurance (QA) testing, identifying and resolving gameplay bugs and performance issues to improve the overall player experience.

    -Collaborated closely with cross-disciplinary teams to iterate on design, art, and technical solutions throughout the development cycle.

  • Game Designer at Mighty Eyes
    Auckland, NZ
    January 2024 - November 2024

  • Environment Art & Game Design Intern at Mighty Eyes
    Auckland, NZ
    November 2023 - January 2024