While working on "Wanderer: The Fragments of Fate", a virtual reality time-travel adventure title, as a Game Designer / Level Artist, my responsibilities included:
-Designed and developed engaging levels and gameplay systems to enhance player immersion and storytelling in a VR environment.
-Implemented GPU optimisation processes to ensure smooth rendering and high frame rates across VR platforms.
-Contributed to mobile porting efforts, adapting gameplay mechanics and assets for optimal performance on mobile VR devices.
-Participated in quality assurance (QA) testing, identifying and resolving gameplay bugs and performance issues to improve the overall player experience.
-Collaborated closely with cross-disciplinary teams to iterate on design, art, and technical solutions throughout the development cycle.
Wanderer: The Fragments of Fate - Launch Trailer | PS VR2 Games
Wanderer: The Fragments of Fate - Gameplay Trailer | PS VR2 Games