Tomb of Dawn - Unreal Engine 4

This personal project in which I created a game environment, inspired by A44 Games' upcoming title Flintlock: Siege of Dawn, was rendered in real-time within Unreal Engine 4. Through this project, I hoped to investigate both efficient and effective workflows for producing AAA game art and create a focused scene that would fit within the style and genre of the upcoming game. Hope you enjoy!

For a more detailed project description, please find a link to the project report below:
https://www.mdsshowcase.com/gdct-2023/tomb-of-dawn

Tomb of Dawn - Cinematic Showcase

Title Image

Title Image

Beauty 01

Beauty 01

Beauty 02

Beauty 02

Beauty 03

Beauty 03

Beauty 04

Beauty 04

Beauty 05

Beauty 05

Beauty 06

Beauty 06

Beauty 07

Beauty 07

PBR Buffer Visualisations

PBR Buffer Visualisations

Albedo / Roughness

Albedo / Roughness

Normal / Ambient Occlusion

Normal / Ambient Occlusion

Slate Rock / Sphere Render

Slate Rock / Sphere Render

Slate Rock / Flat Render

Slate Rock / Flat Render

Snow / Sphere Render

Snow / Sphere Render

Snow / Flat Render

Snow / Flat Render

Dirt / Sphere Render

Dirt / Sphere Render

Dirt / Flat Render

Dirt / Flat Render

Substance Designer Workflow 01

Substance Designer Workflow 01

Substance Designer Workflow 02

Substance Designer Workflow 02

Substance Designer Workflow 03

Substance Designer Workflow 03

Substance Designer Workflow 04

Substance Designer Workflow 04

Substance Designer Workflow 05

Substance Designer Workflow 05

Substance Designer Workflow 06

Substance Designer Workflow 06

Smart Material Generation within Substance Painter

Smart Material Generation within Substance Painter

Rock-Based Assets sourced from Quixel Bridge and Textured within Substance Painter

Rock-Based Assets sourced from Quixel Bridge and Textured within Substance Painter

Example Rock Asset 01

Example Rock Asset 01

Example Rock Asset 02

Example Rock Asset 02

Example Rock Asset 03

Example Rock Asset 03

Example Rock Asset 04

Example Rock Asset 04

SpeedTree Procedural Generation of Foliage

SpeedTree Procedural Generation of Foliage

Mid-Poly Grass Asset

Mid-Poly Grass Asset

Tree Asset

Tree Asset

Dry / Dead Bush Asset

Dry / Dead Bush Asset

Arched Branch Asset

Arched Branch Asset

Autodesk Maya for Basic Modelling / Zbrush for Detailed Modelling

Autodesk Maya for Basic Modelling / Zbrush for Detailed Modelling