This personal project in which I created a game environment, inspired by A44 Games' upcoming title Flintlock: Siege of Dawn, was rendered in real-time within Unreal Engine 4. Through this project, I hoped to investigate both efficient and effective workflows for producing AAA game art and create a focused scene that would fit within the style and genre of the upcoming game. Hope you enjoy!
For a more detailed project description, please find a link to the project report below:
https://www.mdsshowcase.com/gdct-2023/tomb-of-dawn